Activities > Engineering

Advanced Engineering Workshop

Activity code: ENG-01
Year level: 11, 12 (Y10 for some events)
Target audience: Individual students and/or school groups
Venue: University campus
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Students experience working in a university engineering laboratoryIf you’re a Year 11 or 12 student and have decided or are thinking seriously about studying at uni for a career in engineering, our multi-day activity gives you a chance to explore in depth many of the different engineering disciplines and the pathways to studying at uni.

Each day begins with presentations by engineers, then in a group with other students, you will address a model problem in an engineering field, considering the issues, testing materials, designing solutions and producing proposals. Your proposal will then be assessed by an engineer and you will get to build and test the solution to see if it works.

Each day you will have the chance to choose a different field of Engineering.

This program is sometimes run in conjunction with the Engineering Link Group as part of the Engineering Link Project.

*This activity requires students to currently be undertaking VCE Maths Methods. Students also studying Specialist Maths and/or, Physics are particularly encouraged to apply.

For more information contact the LEAP Team.

Careers Curriculum Framework learning outcomes

 Year 11: 1, 2, 4, 7
 Year 12: 3, 4, 6

Curriculum links

 VCE Maths Methods, Specialist Maths,
 Chemistry, Physics

Check out more information on this website about the engineering profession. Discover the skills needed, learn about making th

LEAP learning outcomes: Making It Happen
Duration: Variable (1 - 3 days)
How to participate: Date specific (see 'Upcoming events' below)
Max numbers: 60
Min numbers: 25

Upcoming events

There are no upcoming events for this activity.

Electronic/Electrical Engineering - Curiosity Bot Roving

Activity code: ENG-02
Year level: 9, 10
Target audience: School groups
Venue: La Trobe University, Bundoora campus ONLY
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Remote control vehicleThis popular activity will engage your students in a fun, teamwork environment where they will test an all-terrain, wireless-controlled robot platform, inspired by the Mars Rover 'Curiosity'. The robot is fully manoeuvrable via a wireless interface on a PC,

Your students will use the controls on a PC to drive their team’s Curiosity Bot through a series of obstacles, taking photos of its journey (via a wireless camera loaded onto the robot) along the way. As well as manoeuvring a robot and competing against other teams to finish the course, students will have a chance to understand how the robot is assembled and functions.

Your students will also be introduced to the engineering profession, the skills that are required for a career in engineering and how to reach their goal through Higher Education.

Please note: This activity is only available for delivery at the Bundoora campus of La Trobe University in Melbourne.

For more information contact the LEAP Team.

Careers Curriculum Framework learning outcomes

 Year 9: 2, 4, 6
 Year 10: 4, 6

Curriculum links

 AusVELS
 Design, Creativity and Technology - Level 9 and 10

Check out more information on this website about the engineering profession. Discover the skills needed, learn about making the leap to university, read stories from recent graduates and more...

LEAP learning outcomes: Understanding The Profession
Duration: 2hrs
How to participate: Negotiated with school
Max numbers: 25
School Application

If you/your school need support for travel costs to join in this activity,
please read about LEAP travel support before registering.

Automotive Engineering - Crash Testing for Dummies and Crashworthy Vehicle Design

Activity code: ENG-05
Year level: 9, 10
Target audience: School groups
Venue: La Trobe University, Bundoora campus ONLY
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Students test the crumple zones of a model carIn this crashworthy vehicle design activity your students will explore the ideas used to design cars which better protect drivers and passengers. In small groups, students will design and construct a ‘crumple zone’ to be attached to  the front of a miniature test car, with the aim of minimising the peak acceleration reached during a frontal crash.

Your students will then test their designs by propelling the car into a mini 'crash barrier'. Students will use a computer to record the peak de-acceleration of their vehicle and compare this value with values used by a professional design engineer.

Your students will also be introduced to the engineering profession, the skills that are required for a career in engineering and how to reach their goal through Higher Education.

Please note: This activity is only available for delivery at the Bundoora campus of La Trobe University in Melbourne.

For more information contact the LEAP Team.

Careers Curriculum Framework learning outcomes

 Year 9: 2, 4, 6
 Year 10: 4, 6

Curriculum links

AusVELS
Science Understanding Level 10
Science as a Human Endeavour Level 9 and 10
Science Inquiry Skills Level 9 and 10

Check out more information on this website about the engineering profession. Discover the skills needed, learn about making the leap to university, read stories from recent graduates and more...

LEAP learning outcomes: Understanding The Profession
Duration: 1.5hrs
How to participate: Negotiated with school
Max numbers: 24
Min numbers: 6
School Application

If you/your school need support for travel costs to join in this activity,
please read about LEAP travel support before registering.

Software Engineering - Let's Get Creative; iPad Games Development

Activity code: ENG-07
Year level: 9, 10
Target audience: School groups
Venue: La Trobe University, Bundoora campus ONLY
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Activity

In this activity your students will get an understanding of how to develop software. Students will see how Apps and software are developed and will have a go at designing their own game App on iPad.

Your students will be guided through the App development lifecycle, developing their own ideas for the next ‘killer application’ and seeing how it's done on the iPad. Then they will experience actually contributing to a working game by uploading their graphics and audio.

Your students will also be introduced to the engineering profession, the skills that are required for a career in engineering and how to reach their goal through Higher Education.

Please note: This activity is only available for delivery at the Bundoora campus of La Trobe University in Melbourne.

For more information contact the LEAP Team.

Careers Curriculum Framework learning outcomes

Year 9: 2, 4, 6
Year 10: 4, 6

Curriculum links

AusVELS
Science Understanding Level 10
Science as a Human Endeavour Level 9 and 10
Science Inquiry Skills Level 9 and 10

Check out more information on this website about the engineering profession. Discover the skills needed, learn about making the leap to university, read stories from recent graduates and more...

LEAP learning outcomes: Understanding The Profession
Duration: 1.5 Hrs
How to participate: Negotiated with school
Max numbers: 24
Min numbers: 6
School Application

If you/your school need support for travel costs to join in this activity,
please read about LEAP travel support before registering.

Engineering Experience

Activity code: ENG-06
Year level: 9, 10
Target audience: School groups
Venue: School or on university campus
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Activity

Students testing how crumple zones work on a model carIn this half-day session your students will have an opportunity to participate in hands-on activities that will give them a new perspective on the engineering profession and many different fields within it.

Your students will take part in fun and challenging activities while finding about how exciting the engineering profession can be.

The presenters will help them to develop confidence in their ability, so that they can seriously consider a career in engineering and start researching options for engineering studies at university. 

For more information contact the LEAP Team.

Careers Curriculum Framework learning outcomes

Year 9: 2, 4, 6
 Year 10: 4, 6

Curriculum links

AusVELS

 Design, Creativity and Technology - Level 9 and 10
 Science- Level 9 and 10

Check out more information on this website about the engineering profession. Discover the skills needed, learn about making the leap to university, read stories from recent graduates and more...

LEAP learning outcomes: Understanding the Professions
Duration: Half day (3hrs)
How to participate: Date specific (see 'Upcoming events' below)
Max numbers: 100 (max. 25 per school)
Min numbers: 25

Upcoming events

There are no upcoming events for this activity.

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